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		<title>RSS Feeds :: Freeworlds USA 24/7 Server - </title>
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		<link>http://freeworlds.koh3.com</link>
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		<pubDate>Thu, 13 Dec 2007 19:44:53 +0100</pubDate>
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		<copyright>Copyright : (c) RSS Feeds :: Freeworlds USA 24/7 Server - Thu, 13 Dec 2007 19:44:53 +0100</copyright>
		<dc:creator>admin@freeworlds-mod.net (Freeworlds USA 24/7 Server)</dc:creator>

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			<title>RSS Feeds :: Freeworlds USA 24/7 Server - </title>
			<url>http://freeworlds.koh3.com/</url>
			<link>http://freeworlds.koh3.com</link>
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		<ttl>60</ttl>
		
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			<title><![CDATA[Board statistics]]></title>
			<description><![CDATA[
			<table cellspacing="0" cellpadding="5" border="1" id="SiteStats">
				<tbody>
					<tr>
						<td><b>Board started:</b></td>
						<td>Thu Dec 13, 2007 12:44 pm</td>
						<td><b>Days since started:</b></td>
						<td>389</td>
					</tr>
					<tr>
						<td><b>Board version:</b></td>
						<td>phpbb 3.0.2</td>
						<td><b>All times are  :</b></td>
						<td>UTC - 6 hours</td>
					</tr>
					<tr>
						<td><b>Number of posts:</b></td>
						<td>3919</td>
						<td><b>Posts per day:</b></td>
						<td>10.06</td>
					</tr>
					<tr>
						<td><b>Number of topics:</b></td>
						<td>488</td>
						<td><b>Topics per day:</b></td>
						<td>1.25</td>
					</tr>
					<tr>
						<td><b>Number of users:</b></td>
						<td>993</td>
						<td><b>Users per day:</b></td>
						<td>2.55</td>
					</tr>
					<tr>
						<td><b>Our newest member <strong></strong>:</b></td>
						<td colspan="3">baadman28</td>
					</tr>
					<tr>
						<td colspan="4">Most users ever online was <strong>49</strong> on Sun Jul 27, 2008 1:53 pm</td>
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			<content:encoded><![CDATA[<p>Thu Dec 13, 2007 12:44 pm<br />3919 &bull; 488 &bull; 993 &bull; baadman28</p><hr />]]></content:encoded>
			<guid isPermaLink="true">http://freeworlds.koh3.com</guid>
		</item>
			<item>
			<title>Managed to build something for clan management</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81644&amp;sid=09be661bc84edef377842b21a0f173c3#p81644</link>
				<description><![CDATA[  An automated search and save feature based on CLAN TAGS listed in a
certain directory for example I used the clan tag *SITH <br />to
automatically collect all the siths and their data then save it.<br /><br
/>Due to the forum not being able to accept HTML code I'm going to place
the html code in a code barrier and you just copy and paste that into
notepad and save as a html document...<br /><br /><dl
class="codebox"><dt>Code: </dt><dd><code> <br /><html><br /><head><br
/><title>Sith</title><br /><META http-equiv=Content-type
content="text/html; charset=UTF-8"><br /><style type="text/css"><!--<br
/>.style0 { border-style: solid; padding: 3; border-width: 0; border-color:
rgb(212,208,200); font-family: "Tahoma"; font-size: 8pt; color: rgb(0,0,0);
background-color: rgb(255,255,255)}<br />.style1 { border-style: solid;
padding: 3; border-width: 1; border-color: rgb(222,219,214); font-family:
"Tahoma"; font-size: 8.25pt; color: rgb(0,0,0);
background-color&</code></dd></dl>...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=1021&amp;sid=09be661bc84edef377842b21a0f173c3">HazardFN</a> &bull; on Sun Aug 03, 2008 7:58 pm &bull; Replies 7 &bull; Views 361</p><hr />]]></description>
					<content:encoded><![CDATA[  An automated search and save feature based on CLAN TAGS listed in a
certain directory for example I used the clan tag *SITH <br />to
automatically collect all the siths and their data then save it.<br /><br
/>Due to the forum not being able to accept HTML code I'm going to place
the html code in a code barrier and you just copy and paste that into
notepad and save as a html document...<br /><br /><dl
class="codebox"><dt>Code: </dt><dd><code> <br /><html><br /><head><br
/><title>Sith</title><br /><META http-equiv=Content-type
content="text/html; charset=UTF-8"><br /><style type="text/css"><!--<br
/>.style0 { border-style: solid; padding: 3; border-width: 0; border-color:
rgb(212,208,200); font-family: "Tahoma"; font-size: 8pt; color: rgb(0,0,0);
background-color: rgb(255,255,255)}<br />.style1 { border-style: solid;
padding: 3; border-width: 1; border-color: rgb(222,219,214); font-family:
"Tahoma"; font-size: 8.25pt; color: rgb(0,0,0);
background-color&</code></dd></dl>...]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=129"><![CDATA[Freeworlds 2.0]]></category>
			<dc:creator><![CDATA[1021]]></dc:creator>
			<dc:date>2008-08-05T16:37:28+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81644&amp;sid=09be661bc84edef377842b21a0f173c3#p81644</guid>
		</item>
			<item>
			<title>Re: HazardFN Blog Comments</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81534&amp;sid=09be661bc84edef377842b21a0f173c3#p81534</link>
				<description><![CDATA[I dunno. I prefer object-oriented languages. Even *gasp* Java...<br /><br
/>More elegant than .NET, at least to me. However, I do agree that more
things these days (especially non-games, for Windows) are going to opt for
development in .NET over C (or its siblings).<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=90&amp;sid=09be661bc84edef377842b21a0f173c3">Shadow</a> &bull; on Mon Aug 04, 2008 6:28 am &bull; Replies 11 &bull; Views 135</p><hr />]]></description>
					<content:encoded><![CDATA[I dunno. I prefer object-oriented languages. Even *gasp* Java...<br /><br
/>More elegant than .NET, at least to me. However, I do agree that more
things these days (especially non-games, for Windows) are going to opt for
development in .NET over C (or its siblings).]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=186"><![CDATA[FW 2.0 Blog Comments]]></category>
			<dc:creator><![CDATA[90]]></dc:creator>
			<dc:date>2008-08-05T03:59:56+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81534&amp;sid=09be661bc84edef377842b21a0f173c3#p81534</guid>
		</item>
			<item>
			<title>Naked Wookie Blog Comments</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81520&amp;sid=09be661bc84edef377842b21a0f173c3#p81520</link>
				<description><![CDATA[<span style="font-size: 85%; line-height: 116%;">Please use this topic to
discuss the interviews in which the Naked Wookie (Myself) talks to the
developers about 2.0!<br /><br />Interviews -<br /><br /><span
style="font-weight: bold">Sushi - </span> <span style="text-decoration:
underline">Completed</span><br /><span style="font-weight: bold">Templar
-</span> <span style="font-style: italic">Scheduled</span><br /><span
style="font-weight: bold">Zaxx -</span> <br /><span style="font-weight:
bold">Aran -</span><br /><span style="font-weight: bold">Phoenys -</span>
<br /><span style="font-weight: bold">OF - </span><br /><span
style="font-weight: bold">Marv -</span><br /><span style="font-weight:
bold">Mudansha -</span><br /><span style="font-weight: bold">Term -</span>
<br /><span style="font-weight: bold">C. Versun -</span><br /><span
style="font-weight: bold">Viper -</span><br /><span style="font-weight:
bold">Sovereign -</span><br /><span style="font-weight: bold">TrueSilver
-</span><br /><span style="font-weight: bold">Skyblazer -</span> <br
/><span style="font-weight: bold">Dev -</span><br /><span
style="font-weight: bold">Scorlord -</span><br /><br />If any of the dev
team are missing, let me know. And This list does not mean that the Dev's
will be interviewed in that order.</span><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=811&amp;sid=09be661bc84edef377842b21a0f173c3">ChewieBacca</a> &bull; on Mon Aug 04, 2008 6:54 pm &bull; Replies 0 &bull; Views 49</p><hr />]]></description>
					<content:encoded><![CDATA[<span style="font-size: 85%; line-height: 116%;">Please use this topic to
discuss the interviews in which the Naked Wookie (Myself) talks to the
developers about 2.0!<br /><br />Interviews -<br /><br /><span
style="font-weight: bold">Sushi - </span> <span style="text-decoration:
underline">Completed</span><br /><span style="font-weight: bold">Templar
-</span> <span style="font-style: italic">Scheduled</span><br /><span
style="font-weight: bold">Zaxx -</span> <br /><span style="font-weight:
bold">Aran -</span><br /><span style="font-weight: bold">Phoenys -</span>
<br /><span style="font-weight: bold">OF - </span><br /><span
style="font-weight: bold">Marv -</span><br /><span style="font-weight:
bold">Mudansha -</span><br /><span style="font-weight: bold">Term -</span>
<br /><span style="font-weight: bold">C. Versun -</span><br /><span
style="font-weight: bold">Viper -</span><br /><span style="font-weight:
bold">Sovereign -</span><br /><span style="font-weight: bold">TrueSilver
-</span><br /><span style="font-weight: bold">Skyblazer -</span> <br
/><span style="font-weight: bold">Dev -</span><br /><span
style="font-weight: bold">Scorlord -</span><br /><br />If any of the dev
team are missing, let me know. And This list does not mean that the Dev's
will be interviewed in that order.</span>]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=186"><![CDATA[FW 2.0 Blog Comments]]></category>
			<dc:creator><![CDATA[811]]></dc:creator>
			<dc:date>2008-08-05T02:54:35+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81520&amp;sid=09be661bc84edef377842b21a0f173c3#p81520</guid>
		</item>
			<item>
			<title>Re: Zaxx's Blog Comments</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81457&amp;sid=09be661bc84edef377842b21a0f173c3#p81457</link>
				<description><![CDATA[the models are really not huge per se, but some have been stretched and
resized<br /><br />EDIT: heres how much memory it uses with textures,
lights, helpers, and some of the tools open. it takes more to create it
than it would in freelancer. its also a collection of relatively low poly
models. most are grouped. the lighting helpers and some of the other stuff
tends to make the cpu or gpu s work harder.<br /><br /><img
src="http://i159.photobucket.com/albums/t160/crazyjayloc2003/hidden/korriban_size_info-1.jpg"
alt="Image" /><br /><br />its just a hair under the 65000 poly cap, which
is the same for both freelancer and the direct x limit for the game. (that
is per model, not necessarily for everything in the screen during game
play) i think sushi and a few others told me the rules can be bent a bit by
seperating models into parts, like some of the stations or even some of the
city scapes/ planet scapes. they will render as seperate parts so it will
be easier on the machine.<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=285&amp;sid=09be661bc84edef377842b21a0f173c3">Zaxx Kredda</a> &bull; on Fri Aug 01, 2008 8:13 am &bull; Replies 33 &bull; Views 356</p><hr />]]></description>
					<content:encoded><![CDATA[the models are really not huge per se, but some have been stretched and
resized<br /><br />EDIT: heres how much memory it uses with textures,
lights, helpers, and some of the tools open. it takes more to create it
than it would in freelancer. its also a collection of relatively low poly
models. most are grouped. the lighting helpers and some of the other stuff
tends to make the cpu or gpu s work harder.<br /><br /><img
src="http://i159.photobucket.com/albums/t160/crazyjayloc2003/hidden/korriban_size_info-1.jpg"
alt="Image" /><br /><br />its just a hair under the 65000 poly cap, which
is the same for both freelancer and the direct x limit for the game. (that
is per model, not necessarily for everything in the screen during game
play) i think sushi and a few others told me the rules can be bent a bit by
seperating models into parts, like some of the stations or even some of the
city scapes/ planet scapes. they will render as seperate parts so it will
be easier on the machine.]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=186"><![CDATA[FW 2.0 Blog Comments]]></category>
			<dc:creator><![CDATA[285]]></dc:creator>
			<dc:date>2008-08-04T22:49:52+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81457&amp;sid=09be661bc84edef377842b21a0f173c3#p81457</guid>
		</item>
			<item>
			<title>Naked Interview with Sushi.</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81422&amp;sid=09be661bc84edef377842b21a0f173c3#p81422</link>
				<description><![CDATA[ <span style="color: #0000FF"><span style="font-weight: bold">Interview
with the One Sushi</span></span><br /><br /><span style="font-weight:
bold">Questions<br /><br />Sushi, what is your "Title" as a developer, what
do you do?</span> <br /><br />I'm currently the Mod Head. What this means
is that I oversee all the projects of the mod and make sure they're all
working in order. I'm basically, team leader, if you will.  As well with
this role, I'm also the systems/base designer. So, I'm creating all the
systems -planets, nebulas, asteroids etc.- positioning things, coding the
bases in, positioning the bases, coding the base rooms and all thatstuff<br
/><br /><br /><span style="font-weight: bold">What can new systems can we
expect in 2.0?</span> <br /><br />You can expect some of the old systems in
18.31 to be revamped and improved. I've changed the feel of all systems
adding bases off the plane (up and down). As well, many of the systems are
over 700k long.  This allows for a lot of play room for new bits. As for
new systems, I'll reveal that at a later date. You can...<p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=67&amp;sid=09be661bc84edef377842b21a0f173c3">Admin OF</a> &bull; on Mon Aug 04, 2008 12:56 pm &bull; Replies 0 &bull; Views 127</p><hr />]]></description>
					<content:encoded><![CDATA[ <span style="color: #0000FF"><span style="font-weight: bold">Interview
with the One Sushi</span></span><br /><br /><span style="font-weight:
bold">Questions<br /><br />Sushi, what is your "Title" as a developer, what
do you do?</span> <br /><br />I'm currently the Mod Head. What this means
is that I oversee all the projects of the mod and make sure they're all
working in order. I'm basically, team leader, if you will.  As well with
this role, I'm also the systems/base designer. So, I'm creating all the
systems -planets, nebulas, asteroids etc.- positioning things, coding the
bases in, positioning the bases, coding the base rooms and all thatstuff<br
/><br /><br /><span style="font-weight: bold">What can new systems can we
expect in 2.0?</span> <br /><br />You can expect some of the old systems in
18.31 to be revamped and improved. I've changed the feel of all systems
adding bases off the plane (up and down). As well, many of the systems are
over 700k long.  This allows for a lot of play room for new bits. As for
new systems, I'll reveal that at a later date. You can...]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=191"><![CDATA[Naked Wookiee Interviews]]></category>
			<dc:creator><![CDATA[67]]></dc:creator>
			<dc:date>2008-08-04T20:56:42+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81422&amp;sid=09be661bc84edef377842b21a0f173c3#p81422</guid>
		</item>
			<item>
			<title>Re: Hitboxes Development Blog</title>
			<link>http://freeworlds.koh3.com/./viewtopic.php?p=81366&amp;sid=09be661bc84edef377842b21a0f173c3#p81366</link>
				<description><![CDATA[<img src="http://img105.imageshack.us/img105/7619/ex4hh9.jpg" alt="Image"
/><p>Statistics : Posted by <a href="./memberlist.php?mode=viewprofile&amp;u=67&amp;sid=09be661bc84edef377842b21a0f173c3">Admin OF</a> &bull; on Fri Aug 01, 2008 6:56 pm &bull; Replies 6 &bull; Views 223</p><hr />]]></description>
					<content:encoded><![CDATA[<img src="http://img105.imageshack.us/img105/7619/ex4hh9.jpg" alt="Image"
/>]]></content:encoded>
					<category domain="http://freeworlds.koh3.com/viewforum.php?f=129"><![CDATA[Freeworlds 2.0]]></category>
			<dc:creator><![CDATA[67]]></dc:creator>
			<dc:date>2008-08-04T18:40:38+02:00</dc:date>
			<guid isPermaLink="false">http://freeworlds.koh3.com/./viewtopic.php?p=81366&amp;sid=09be661bc84edef377842b21a0f173c3#p81366</guid>
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